The Sims 2 GameCube
Matching decompilation of The Sims 2 for Nintendo GameCube (G4ZE69)
Status¶
Code (.text)
100.00%
4,145,724 / 4,145,724 B
Functions
18,458
all matched
Data sections
9.21%
62,778 / 681,400 B
Hand-written C++
~57%
of matched functions
matched_code_percent is verified on every commit via tools/verify_match.sh and regenerated into build/G4ZE69/report.json for decomp.dev.
What this project is¶
The Sims 2 for Nintendo GameCube (G4ZE69) is a matching decompilation: every byte in the compiled .text section equals the retail DOL. The source builds to a bit-identical binary.
Two further axes of work remain:
- Hand-written C++ source. ~57% of matched functions express their logic as readable C++. The remaining functions byte-match but are wrapped raw bytes (
ASMPROC inject_beforedirectives). Stub-to-real-C++ conversion is the ongoing work. - Data sections.
.rodata,.data,.sdata, etc. are currently 9.21% byte-matched. Vtables, string tables, and initialized globals are the open work here.
Live progress Build instructions Contribute
Documentation¶
- Status — current numbers and per-section breakdown
- Methodology — toolchain, build pipeline, verification
- Techniques — matching technique reference (ASMPROC mutators, decoder cascade, etc.)
- Contributing — workflow, hard rules, tooling guide
- Subsystem Map — what's done, what's open
- Roadmap — open work